Power Source: Martial
Key Abilities: Wisdom, Constitution, Dexterity
Armor Proficiencies: Cloth, leather.
Weapon Proficiencies: Simple ranged, clubs, light blades
Bonus to Defense: +1 Reflex, +1 Fortitude.
Hit Points at 1st Level: 12+ Constitution Score.
Hit Points per Level Gained: 5
Healing Surges per Day: 6+ Constitution Modifier.
Trained Skills: Perception, Insight. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), History (Int), Intimidate (Cha), Nature (Wis), Stealth (Dex), Streetwise (Cha), Theivery (Dex).
Build Options: Investigative Detective, Enduring Detective
Class features: Intellectual Studies, Detective Weapon Training, Detective Experience, Detection Styles.
The detective has devoted his life to the single-minded goal of hunting a specific target and bringing them to justice. Justice takes many forms for different people. For some, justice means enforcing the laws of the land. For others, justice is avenging a moral transgression. Detectives are most at home in the urban landscape, for it is there that they most likely trained. Some train in local constibulatories, and may still be employed there, while others may have taught themselves the art of detection.
Detectives are specially skilled at using the pistol, which is their favored weapon. Its small size allows for easy concealment and blending into groups, while still packing enough of a punch to let them keep their skin.
CREATING A DETECTIVE
Wisdom is primary. Depending on how one goes about their business, Constitution or Dexterity is secondary.
DETECTIVE CLASS FEATURES
Gain a +2 bonus to all Arcana, Religion, Nature, and Dungeoneering checks. Furthermore, the Detective gains the feat Practiced Study, and start with the Tracker’s Eye ritual, which you can perform in half the time.
Detective Weapon Training
A detective’s most useful tool is his handy pistol. Gain a +1 power bonus to attacks made with pistols. Furthermore, your training has allowed you to make unarmed attacks with much greater effectiveness than most combatants can. When you make a weapon attack such as a melee basic attack, you can use the detective unarmed strike, which is a weapon in the unarmed weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d6 damage. You must have a hand free to use your detective unarmed strike, even if you’re kicking, kneeing, elbowing, or head-butting a target.
Your training in the detection arts has given you a special insight in areas of expertise other than your own. You gain the Detective Experience encounter power.
Free Action ♦ Personal
Detectives are trained to do one thing better than others: pursue a single enemy until they can deliver justice unto them. This enemy is called your suspect, and you go about pursuing them is determined by your detection style
If you start your turn with cover or concealment, gain a bonus equal to one half your Dexterity modifier to your attack roles, minimum 1. In addition, gain the Suspect Accusation ability.
Minor Action ♦ Close Burst 10
When you hit your suspect with a detective power, gain temporary hit points equal to your Constitution modifyer. In addition, gain the Suspect Condemnation ability.
Minor Action ♦ Close Burst 10